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Daily Doodle - Week 2 in Review
This week I decided to use the Daily Doodle time for a mini project. Being overly ambitious I decided to start with a Flash game.
Day one started with designing target characters for the shooting range. I drew up both good and bad versions of each one and before and after poses.
Spent another day drawing targets to add variety to the game. Thought I should include a priest and a nun as well as the monkey gunman from a previous prototype I didn’t finish.
Focused on backgrounds with this session. Allowed myself to draw instead of paint so things went by fairly quickly.
Took the art I had so far and built a Stencyl project with it. This took a lot of fidgeting but the results were satisfying. Started getting frustrated I was fiddling in Photoshop and with code as opposed to drawing. Next week’s mini project will go right back to that.
Graphic design day as I worked out some menu screens and buttons. I needed to make them easy to navigate and follow.
A fuller day of coding, messing with the menus and making them work. Got volume sliders to work, which I’m rather proud of.
Last day fussing with code. The prototype mostly works, save for a bug in the high score code making a second game not work for some reason. Coding is good weekend work when I need a break from drawing. This reminded me how big even a small project can be. Next week I return to drawing
Daily Doodle – 10/16/14
I spent today sorting all the graphics I’ve made so far and dropping them into a new project in…